Training in Indy Pro ’22

 

The training feature is still a work in progress, but we felt the need to describe what we can now in order to address all of the concerns about backyard wrestlers. Our goal is to highlight the importance of training, not glorify those without training. 

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The training feature in Indy Pro ’22 is meant to provide depth to the game while also allowing the player to invest in an untrained or backyard talent that they might in order to improve that talent in the game. To understand the training feature, you must first understand why we have allowed these people in the game. 

 

Our goal has been to shine a light on everyone in the industry, this includes the black sheep that are the Backyard wrestlers as well. Booking sims are meant to be a DEEP simulation of the topic they are based on. In this case independent wrestling, which we defined early on for the sake of the game as anything, not WWE or AEW. Booking sims are best enjoyed when you can run long saves that run the length of several years of the in-game world, and when they have some depth to them. One of the key things about indy wrestling is training. 

 

Many of the promotions in the game have their own wrestling schools (UCW Zero to name one) and many of the talents have been successful trainers (Will Ferrara, Afa Jr. Nic Taylor to name a few).  A player who has a promotion with a training school or has a verified trainer will be able to use the training feature. So how does it work? 

 

First, let’s look at how Untrained and Backyard wrestlers are used in the game without training.  

 

Untrained/Backyard Wrestlers 

Pros:

  • They are the cheapest talent to book in the game
  • They will literally accept any booking. 
  • They are eager to learn

Cons:

  • They are not eligible for in-game awards and not eligible for National Top 250 or Regional top 10 lists. 
  • They are dangerous, they have a very low safety rating making them very likely to hurt themselves or the person they are working in a match. 
  • They can’t achieve top match ratings. Their lack of training in an actual promotion with someone who has actually been trained is obvious to the crowd and matches suffer for it. 
  • The backyard and untrained talents who have not been through training in the game will deteriorate faster and retire much sooner than someone who has been properly trained. 
  • Some workers will refuse to work with them, but you will still have to pay the worker and figure out what to do about the match. 

If you try to book an untrained talent, you will be warned of the dangers of doing so. Top-level AI promotions will not book them but will from time to time select some to train. 

How does the training feature help?

Players will be able to add backyard and untrained talents to their roster to be trained. Members of your roster who are in training:

  • Generate revenue (they pay you, instead of you paying them). Balancing the cost of the training, with the length of time will determine if they remain trained or if they drop out. Other factors play into this as well. 
  • You do have to pay for the trainer and your equipment will deteriorate faster if you are using it for training. 
  • They can be used in matches once their training level reaches 50%. Putting them in matches that are too much for them can reduce their training level or allow an unintended injury. 
  • The final 25-30% of their training can only come from in-ring experience. (Balancing still in progress)
  • After 1 year you will have to pay them as active roster members or cut them loose. 
  • Because they trained with your promotion they will always have more loyalty to you than other promotions. 

 

More to come in the future.